Key details
Location
- Battersea
-
Royal College of Art
Battersea
SW11 4NL
Price
- Free
Who can attend
- Everyone
Type
- Conference or symposium
How can immersive experiences and technologies support communities to develop shared practices and shape more just and equitable worlds?
Immersive Acts: Disrupting the Frame by Otherwise Narratives invites contributions that investigate how diverse perspectives and intelligences can be combined with immersive experiences to positively reframe responses to planetary and societal concerns.
Welcoming transdisciplinary and pluralistic forms of enquiry, the symposium will explore how immersive methods, technologies and engagements can be used to address urgent contexts and support equitable and sustainable engagement through creative and critical practice. Contributions that foreground accessible, collective and radically inclusive approaches are particularly encouraged, with an emphasis on those that otherwise query the conceptualisation, perception, terms, modes and impact of immersive experiences.
Call for submissions
We invite proposals for presentations, prototypes, demos, installations, performances, workshops, screenings and other relevant formats in relation to three key themes:
- More-Than-Human Realities
- Sustainable and Justice-Led Immersive Responses to Crisis and Emergency
- Immersive Innovation Design: Bodies, Sensors, and New Narratives
For more information on the three themes, please see the details below.
If you are interested in participating, please submit your proposal by completing this form:
The deadline for submissions is Monday 8 December, 12 noon GMT. Selected participants will be notified by the end of January 2026.
This symposium is organised by members of the RCA's Immersive Acts research group.
Any questions or queries, please contact [email protected].
Symposium themes
Track 1: More-Than-Human Realities
This track explores how immersive technologies can be used to reframe our relationships with the complex and interdependent realities of living systems. By enabling participants to perceive and experience the world through multiple species’ perspectives, immersive media can unsettle anthropocentric assumptions, bringing human, microbial, plant and animal lifeworlds into shared sensory, spatial and narrative spaces. Through the integration of scientific data, sensory augmentation and speculative storytelling, these mediated environments can make visible and audible the subtle dynamics of ecological networks, foregrounding non-human agency, temporality and relationality, while opening space for queer ecologies and non-binary ways of sensing, knowing, and being.
We invite practitioners and researchers to share critical and creative approaches that explore how immersive experiences can act as platforms for more-than-human communication, empathy and ecological awareness. This includes projects that translate environmental processes into visual, sonic or haptic forms, create multiperspectival storyworlds where conflicting and overlapping viewpoints coexist or speculate on future ecologies that challenge extractive, colonial and human-centred paradigms. We welcome contributions that embrace interdisciplinary methods, combining environmental science, design, spatial practice, fine art, speculative fiction and technological innovation to imagine and enact alternative modes of living together.
We are seeking submissions that reflect on the role of immersive media in fostering environmental imagination, public dialogue and shared stewardship of multispecies futures. This includes practice-based, research-led and theoretical responses that examine the ethics, politics and possibilities of representing other species’ perspectives, and that experiment with new forms of collaboration, co-creation and dissemination.
Track 2: Sustainable and Justice-Led Immersive Responses to Crisis & Emergency
As immersive technologies become more established, their environmental costs and entanglements with systems of power are increasingly recognised. Responding to this moment requires a critical examination of the structural inequalities these technologies reproduce, paired with a reimagining of the role that immersive practices can play in processes of decarbonisation, decolonisation, and the advancement of environmental and social justice.
This track examines how immersive technologies are being mobilised to respond to the combined climate, environmental, inequality, and human rights crisis. It brings together practices, digital tools, and narrative forms that foreground civic agency, enable co-creation across human and more-than-human communities, and open pathways beyond extractive systems and towards regeneration and renewed understandings of purpose, responsibility, and social transformation.
We invite contributions that employ immersive technologies as tools for change and civic action, addressing crises and emergencies, including but not limited to climate-intensified disasters, extraction and sacrifice zones, slow violence, the legacies of colonialism and ongoing colonialities, conflict, migration, and displacement. Contributions could include, but are not limited to, digital reconstructions, rematerialisations and virtual replicas; applications of immersive technologies in future planning, scenario rehearsals, gamification and digital twinning, public investigations and forensics, factual and fictional storytelling experiences – from immersive journalism and interactive documentaries to speculative and sensorial experiences and location-based installations.
We are particularly interested in approaches that embrace equitable co-creation and co-production with immersive technologies, do-it-with-others collaborative design and storytelling methods (DIWO), low-carbon and Indigenous technologies (Lo-TEK), and approaches grounded in LGBTQIA+ and Global Majority perspectives.
Track 3: Immersive Innovation Design: Bodies, Sensors, and New Narratives
This track investigates how immersive frameworks spanning Virtual, Augmented, and Mixed Reality can be mobilised not only to design and explore virtual worlds but also to reimagine the future embodiments, applications, and socio-technical narratives of immersive technologies themselves. Immersive methods are increasingly entangled with processes of design engineering, enabling the creation of both digital environments and tangible products, while also opening speculative space to envision next-generation hardware, software, and hybrid systems.
We invite contributions that engage critically and creatively with immersive frameworks as tools for ideation, prototyping, and iterative development, whether in the form of early experimental projects, speculative mock-ups, or historical case studies of technologies that have evolved from modest prototypes to widely adopted innovations. This includes work that expands the field across diverse domains such as software and hardware design, hybrid product and fashion innovation, inclusive and accessible design, automotive futures, material science, medical technologies, biotechnology, and bioinformatics.
We are particularly interested in approaches that consider the needs, perspectives, and agency of a wide range of user groups, children, older adults, scientists, LGBTQ+ communities, and marginalised or underrepresented populations, foregrounding inclusive design principles as central to technological development. Contributions may explore how immersive technologies and frameworks can foster new ways of thinking, making, and collaborating across disciplines, and how they can catalyse equitable, imaginative, and socially responsive futures.