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About

A group of people are seated in the Snap Visualisation Lab experiencing large-scale, three-sided projections of abstract, glowing organic shapes and water-like visuals.

The Snap Visualisation Lab is a specialist visualisation facility at the RCA designed to support the presentation and development of innovative creative projects. It is an independent, academically rigorous and industry facing facility which supports our researchers and impact mission through enabling collaborative research, consultancy and capacity building.

A double height space, capable of large scale high-resolution projection and immersive visualisation, the lab enables designers, architects, researchers and organisations to present ideas, explore concepts and communicate complex design proposals.

The facility is available for external bookings and hire.

Technology

Black and white image featuring a chequered board game and looping, spiralling interlocking shapes formed of words and scripts

At the core of the Snap Visualisation Lab are six high-powered computers that render a large immersive display. Five of these systems drive stereoscopic 4K projectors, creating a seamless visual environment across three double-height projection walls.

The Lab also supports interactive experiences through ten motion-capture cameras that track head movements, handheld controllers and other markers. Immersive audio is delivered through an advanced system with eleven NEXO speakers and three NEXO subwoofers.

Multimedia playback is supported through Vertex or Pixera, enabling the integration of video, images, audio and live HDMI feeds. VR and CAD projects can be displayed using platforms including, Touch Designer and Unreal Engine 5.

What you can use the lab for

Measuring approximately 100 square metres, the Lab can be used for:

  • Multimedia playback (Video, Image, Audio, Presentation, HMDI input)
  • VR Experience
  • CAD Conversion
  • Immersive experiences
  • Data Visualisation
  • AR and VR Training
  • AR and VR Development
  • Simulation
  • Immersive Design Review

  • Unreal engine 5
  • Touch designer
  • Pixera
  • Vertex
  • Notch
  • Motive
  • Max 9

How we work with organisations

The Visualisation Lab is available for external hires for research, testing, workshops and business meetings.

Businesses and organisations can use the Snap Visualisation Lab to present design concepts, architectural proposals and research projects in an immersive environment. The facility enables teams to visualise ideas at scale and communicate complex projects clearly to collaborators, clients or stakeholders.

The Vis-Lab can support design development by allowing research partners to explore spatial concepts, visual prototypes, digital environments, speculative design concepts and multiple time horizons in a controlled setting. Businesses can use the facility to review projects, refine designs, test ideas, and communicate solutions before moving to production or implementation.

The Snap Visualisation Lab can host collaborative workshops, design reviews and project presentations. Organisations can bring together teams, partners and clients to explore ideas, discuss proposals and engage with visual content in an interactive environment.

The facility supports high-resolution, immersive visualisation models that offer multiple scenarios for research, development, and training. Examples include simulation models for unpredictable environmental events such as flooding, wildfires, and earthquakes. The Vis-Lab can be used to replicate manufacturing environments and business processes to safely explore potential interventions and solutions.

The Lab in practice

Drawing Lines is an interdisciplinary live performance exploring the relationship between the moving body, sound, and technology.

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The RCA AI Festival featured world-leading experts in robotics, ethics, design, and cultural innovation. It explored how AI is reshaping creativity and society.

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An ecological reinterpretation of Moby Dick, blending established theatrical practice, experimental digital processes and creative access on a vast scale.

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Development of a High-Fidelity Earthquake Simulation Environment for Virtual Production Based on Unreal Engine

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Get in touch

Contact our team to discuss your requirements and explore how the facility could support your project.

Email us at
[email protected]
Topos Experience, Damien Roach (PhD, School of Arts & Humanities)