Inside

Dr Dylan Yamada-Rice

Info

  • Dylan Yamada-Rice
  • Area

    School of Communication

    Role

    Senior Tutor

  • Senior Tutor in Information Experience Design at the Royal College of Art, Dylan Yamada-Rice is an artist and researcher specialising in narratives and storytelling. She works in a range of traditional media including drawing, film photography and painting, as well as new technologies including Virtual Reality and Augmented Reality, with a background in art history and Japanese semiotics. 

    Her research is at the intersection of experimental design and social sciences, focusing on the design of digital storytelling, games and play on a range of platforms such as apps, augmented and virtual reality, as well as new content for television. She specialises in experimental visual and multimodal methods.
  • Biography

  • Dylan studied Japanese Art History, semiotics and social science research methods before moving into experimental design. She obtained a BA in Art History and Archaeology from the School of Oriental and African Studies, University of London before going on to do postgraduate research in Japanese Art History at the University of Kyoto. She then went on to complete two Masters degrees, in Childhood Education and Research Methods, before undertaking a PhD looking at children’s understanding of the visual mode with Japanese environments.

    In addition to being a Senior Tutor in Information Experience Design Dylan also works part-time in the digital games industry, currently for a company called Dubit that specialises in research, development and strategy for children’s digital play. In that role Dylan bridges research, product design and development for clients such as Lego, Duplo, Cartoon Network and CBeebies.
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  • Practice

  • As an artist Dylan has held a residency at Kyoto Art Centre where she worked on a series of large-scale Yonkome (four-panelled) manga. These were a series of collaborative and experimental narratives using ink drawings to alter and add to photographs. The work built on ideas from a Japanese popular culture practice called Purikura, and resulted in the exhibition Silver and Ink. She is currently working on a graphic novel with a medical humanities theme that combines, research and personal experience.

    She has been a part of group shows at Gallery B Life, Prinz Galley, Kyoto and the annual Osaka Month of Photography. In addition Dylan has had a solo show of painted narratives on skin at the Contemporary Art Space Osaka, (CASO). She has also produced installations for theatre performances.
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  • External collaborations

  • Dylan’s research takes place collaboratively across design and social sciences as well as academia, commercial and third sectors.

    In addition to working in IED, Dylan also works part-time in the digital games industry. Specifically for a company called Dubit that specialises in research, development and strategy for children’s digital play. In that role Dylan bridges research, product design and development.

    Within both her research council and commercially-funded projects she have established collaborations with a wide range of digital content and media production companies for children. These include: CBBC, CBeebies, Cartoon Network, YouTube, Lego Duplo, Lego, Stripey Design, Foundling Bird and Distinctive Games.

    In her work specific to designing videogames for hospitalised children she has also collaborated with a number of NHS trusts.
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  • Publications, exhibitions and other outcomes

  • Yamada-Rice, D. (2017) 'Using visual and digital research methods with young children'. In: Christensen, P. & James, A. (eds) (2017) Research with Children: Perspectives and Practices. Routledge.

    Marsh, J. & Yamada-Rice, D. (2016) 'Bringing Pudsey to Life: Young children’s use of augumented reality apps'. In: Kucirkova, N. & Falloon, G. (2016) (eds) Apps, Technology and Younger Learners: International evidence for teaching. Routledge

    Yamada-Rice, D. & Procter, L. (2015) 'Shoes of Childhood: Exploring the Emotiona Politics through which Images become Narrated on Social Media'. In: The Iconic Image on Social Media: A Rapid Research Response to the Death of Aylan Kurdi. Published online by the Visual Social Media Lab. Available online.

    Yamada-Rice, D. & Stirling, E. (2015) Visual Methods with Children and Young People. Academics and Visual Industry in Dialogue. London: Palgrave.

    Yamada-Rice, D. (2015) 'Semiotic Landscapes: Cultural affordances of texts in and of Japanese landscapes'. In: Pahl, K. & Rowsell, J. (eds) (2015) Routledge Handbook of Literacy Studies. Routledge.

    Yamada-Rice, D. (2014) 'The Semiotic Landscape and Three-Year-Olds’ Emerging Understanding of Multimodal Communication Practices', Journal of Early Childhood Research, 12, 2, 154–184.

    Yamada-Rice, D. (2014) 'Using Multimodal Social Semiotic Theory and Visual Methods to Consider Young Children’s Interaction with and Comprehension of Images'. SAGE Research Methods Cases Collection.

    Yamada-Rice, D. (2011) 'A Comparative Study of Visuals in the Urban Landscapes of Tokyo and London', Visual Communication, 10, 2, 175–186.


    Exhibitions

    Hospital Heights a board game exhibited at Board Game Galore-track. Also presented on the project as part of the Games Talk part of the Festival, W00t Play Festival, Copenhagen (29-31/5/14).

    Videogames network exhibition, AHRC Creative Economy Showcase, London (03/14)

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  • Awards and Grants

    • Makerspaces: Enhancing Digital Literacy and Creativity (MakEY) (RISE-funded 11/16-11/18)
    • The future of virtual reality gaming narratives for young audiences (commercially-funded, 2016-2017)
    • Collaborative project looking at the development of digital narratives for children specific to virtual reality. Working with Dubit Ltd, BBC, Turner, Cartoon Network and the University of Leeds
    • Designing the Internet of Toys: play and communication practices in relation to designers’ intentions for their smart-toy. (STSM EU COST-funded, 2016)
    • Developing narratives for a new television show. (Commercially-funded, 2013-present)
    • Researcher and advisor for a new production by Andrew Davenport (creator of Teletubbies) to be aired on CBeebies
    • Exploring Play and Creativity in Pre-schoolers' Use of Tablet Apps.(ESRC-funded, 2015)
    • Co-production of a blueprint for the inclusion of children in digital game design. (2014, IIKE-funded industry sabbatical)
    • Developing videogames and play for hospitalised children. (AHRC-funded, 01/2014-12/2014). 
    • Videogames network exhibition, AHRC Creative Economy Showcase, 2014. (AHRC-funded, 03/14)
    • Digital texts and mapmaking: Intergenerational perspectives on the changing role of the digital in the built environment (UoS-funded, 06/2013).

  • Research students

  • Claire van Rhyn

Selected work

Research

Research interests

Dylan Yamada-Rice’s research relates two areas. Firstly, digital game design and use across various platforms including augmented reality, virtual reality, smart-toys and apps. Secondly, Developing experimental multimodal methods for collecting, analysing and disseminating research data.

Her PhD study looked at children’s interaction with and comprehension of images in Japanese environments. It collected data using experimental research methods. The findings have been disseminated in a number of journal articles and conferences.

Current and recent research

Makerspaces: Enhancing Digital Literacy and Creativity (MakEY) (RISE-funded 11/16-11/18)

Within this wider project Dylan will be working with a Berlin-based toy company known as Vai Kai, the Berlin Fab Lab and Glück Workshops to understand how children can use hacking and making techniques to produce objects to use within virtual reality games. 


The future of virtual reality gaming narratives for young audiences (commercially-funded, 2016-2017)

Collaborative project looking at the development of digital narratives for children specific to virtual reality. Working with Dubit Ltd, BBC, Turner, Cartoon Network and the University of Leeds.


Designing the Internet of Toys: play and communication practices in relation to designers’ intentions for their smart-toy. (STSM EU COST-funded, 2016)

Knowledge exchange project with a Berlin-based toy company called Vai Kai in relation to an interactive wooden smart-toy known as Avakai that can be used to express emotions in play.


Developing narratives for a new television show. (Commercially-funded, 2013-present)

Researcher and advisor for a new production by Andrew Davenport (creator of Teletubbies) to be aired on CBeebies.


Exploring Play and Creativity in Pre-schoolers' Use of Tablet Apps(ESRC-funded, 2015)

Collaborative project with Universities of Sheffield and Edinburgh, CBeebies, children’s television production company Foundling Bird, development studio and consultancy company Dubit and Monteney Primary School, Sheffield. The study examined app design and use in relation to play and creativity.


Co-production of a blueprint for the inclusion of children in digital game design. (2014, IIKE-funded industry sabbatical)


Developing videogames and play for hospitalised children. (AHRC-funded, 01/2014-12/2014). A collaborative project with the University of Sheffield, Stripey Design, Distinctive Games and the NHS. This was an inter-disciplinary network project that used multimodal and experiemental design practices to inform videogame design for hospitalized children.


Videogames network exhibition, AHRC Creative Economy Showcase, 2014. (AHRC-funded, 03/14)


Digital texts and mapmaking: Intergenerational perspectives on the changing role of the digital in the built environment (UoS-funded, 06/2013).