
Viktor Bedö is a designer, researcher and educator with 15 years of experience in futuring, playful prototyping, and service design strategy across academia and industry.
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Publications, exhibitions, other outcomes
Publications
Bedö, V. & Güngör, O. (forthcoming) ‘Making machine teaching: A critical making approach to community-based machine learning’, She Ji: Journal for Design, Economics and Innovation.
Bedö, V. (2024) ‘MealSense: A fiction about datafication and algorithms in commoning food’, DRS2024: Boston.
Ampatzidou, C., Bedö, V. & Ntourakos, E. (2023) Three-Tier Garden: More-than-human choreographies in the post-COVID city. Mediathek HGK FHNW.
Choi, J.H., Heitlinger, S., Taylor, A. & Bedö, V. (2022) ‘Towards governance for open urban food futures’, in Moragues-Faus, A., Clark, J.K., Battersby, J. & Davies, A. (eds.) Routledge handbook of urban food governance. 1st ed. London: Routledge, pp. 399–412.
Bedö, V. (2022) ‘Design f(r)iction für food rescue infrastructures’, Design × Nachhaltigkeit: Materialität / Systeme / Gerechtigkeit. Berlin, pp. 96–97.
Reddy, A., Kocaballi, A.B., Nicenboim, I., Søndergaard, M.L.J., Lupetti, M.L., Key, C., Speed, C., Lockton, D., Giaccardi, E., Grommé, F., Robbins, H., Primlani, N., Yurman, P., Sumartojo, S., Phan, T., Bedö, V. & Strengers, Y. (2021) ‘Making everyday things talk: Speculative conversations into the future of voice interfaces at home’, Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–16.
Bedö, V. (2021) ‘Catch the bus: Probing other-than-human perspectives in design research’, Frontiers in Computer Science, 3, 636107.
Ibach, M., Büsse, M., Gerloff, F., Bedö, V., Miyazaki, S. & Allen, J. (2020) ‘Unmaking – against general applicability’, in Bogers, L. & Chiappini, L. (eds.) The critical makers reader: Collaborative learning with technology. Amsterdam: Institute of Network Cultures, pp. 47–60.
Savic, S., Bedö, V., Büsse, M., Martins, Y. & Miyazaki, S. (2020) ‘Toys for conviviality. Situating commoning, computation and modelling’, Open Cultural Studies, 4(1), pp. 143–153.
Bedö, V. (2019) ‘Rapid street game design: Prototyping laboratory for urban change’, in de Lange, M. & de Waal, M. (eds.) The hackable city: Digital media and collaborative city making in the network society. Cham: Springer.
Naseem, A., Drew, W., Bedö, V. & Hermansen, S. (2018) ‘Playmakers in the Maldives’, in Cermak-Sassenrath, D. (ed.) Playful disruption of digital media. Cham: Springer.
Bedö, V. (2017) ‘Size & shape of the playing field’, in Nijholt, A. (ed.) Playable cities: The city as a digital playground. Cham: Springer.
Bedö, V., Kerényi, S. & Horváth, K. (2016) ‘Részvételi játéképítés [Participative game design]’, in Horváth, K. & Obláth, M. (eds.) A részvételi ifjúságkutatás módszerei [Youth participative research methods]. Budapest: OKT-Full Tanácsadó Kft., pp. 160–176.
Bedö, V. (2014) ‘Kartographie’, in Günzel, S. & Mersch, D. (eds.) Bild. Ein interdisziplinäres Handbuch. Stuttgart: J.B. Metzler.
Exhibitions
(2024) Machine Teaching Commons / Teaching Machine Commons. FHNW Academy of Art and Design, exhibition curated by Viktor Bedö and Jaz Choi. Basel, Switzerland.
(2014 – 2015) Operation Noose game in Maldives Exodus Caravan Show. Official Collateral Event of the 55th Venice Biennale in conjunction with the Museum of Everything.
(2014) Feromone game, Festival of Future Nows, Neue Nationalgallerie, Berlin.
(2014) Operation Noose game, The Future of Art is Urban, Enclave Gallery, London.
(2015) Horror Vacui game in Tomrom, Kunsforening Sandefjord, Norway.
Research funding
CHF 506,178 Swiss National Science Foundation funding for the Scaling Material Urban Commons critical city-making project at the Critical Media Lab Basel.
Practice
As a freelance service design strategist, Viktor has led 50+ innovation projects in the past 15 years in telecommunications, automotive, insurance, urban mobility, and the public sector. His strength lies in delivering green-field service design proposals and service design visions while building design capacities within clients' organisations.
His most recent assignments were advising Dark Matter Labs on community-based machine learning protocols for their Re:Permissioning the City mission and mapping UK Government Digital Services framework readiness of HM Land Registry as the Lead Designer in a multi-agency setting.
Research interests
Viktor’s research engages with critical, participatory and making-based methods for creating just urban infrastructural imaginaries.
As Principal Investigator of the Scaling Material Urban Commons project (2021–2024) at FHNW Critical Media Lab Basel, he investigated algorithmic commoning and strategies to rehearse community-based data governance and participatory machine teaching.
Viktor integrates designerly and artistic practices to advance more-than-human design approaches and non-extractive technological and socio-technical paradigms.
In his PhD thesis in Philosophy, he elaborated on the multimodal interconnectedness of vision, embodied urban experience and map reading.