Inside

Zoya Street

MA work

Title of Dissertation: Actor-networks, architecture and airships – A design history of the Skies of Arcadia game world


I study the history of video game design in Japan since the 1980s. Unique to my approach is the selection of specific objects from within game worlds, treating virtual inventories like digital museum collections. The analysis of a weapon or a ship’s visual design and acquisition process permits the reader to discover a social life of things within a fictional world, as well as the real world in which games are made, sold and discussed.


Having looked at weapons in Square Enix’s Final Fantasy _games for a term paper, in my dissertation I took Sega’s 2000 game _Skies of Arcadia as a case study for the historical study of architecture and space design in a video game world. I am particularly interested in tracing networks of consumption and production, to follow the actions that lead to the construction of cultures in video games.


I presented my research at the 2012 Game Developers’ Conference in San Francisco. My paper on materiality in virtual worlds was published in the course bulletin.


I work for the games industry website Gamesbrief as an editorial assistant, and build technological solutions for artists and designers incorporating digital systems into their practice.


Info

  • MA Degree

    School

    School of Fine Art

    Programme

    MA History of Design, 2012

  • Title of Dissertation: Actor-networks, architecture and airships – A design history of the Skies of Arcadia game world


    I study the history of video game design in Japan since the 1980s. Unique to my approach is the selection of specific objects from within game worlds, treating virtual inventories like digital museum collections. The analysis of a weapon or a ship’s visual design and acquisition process permits the reader to discover a social life of things within a fictional world, as well as the real world in which games are made, sold and discussed.


    Having looked at weapons in Square Enix’s Final Fantasy _games for a term paper, in my dissertation I took Sega’s 2000 game _Skies of Arcadia as a case study for the historical study of architecture and space design in a video game world. I am particularly interested in tracing networks of consumption and production, to follow the actions that lead to the construction of cultures in video games.


    I presented my research at the 2012 Game Developers’ Conference in San Francisco. My paper on materiality in virtual worlds was published in the course bulletin.


    I work for the games industry website Gamesbrief as an editorial assistant, and build technological solutions for artists and designers incorporating digital systems into their practice.


  • Degrees

  • BA (Hons), Oriental Studies (Japanese), University of Cambridge, 2010
  • Experience

  • Editorial assistant, Gamesbrief, London, 2011 to present; Freelance translator, writer and art technologist, 2010 to present; Gallery staff, Design Museum Holon, Israel, Summer 2010; Intern, Chiba City Museums, Japan, 2008–9
  • Exhibitions

  • Tradition Transformed: Contemporary Korean Ceramics, Victoria and Albert Museum, 2011