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Yosuke Ushigome

MA work

My area of interest is technology and spectacle. I see them as two key elements of a social mechanism which represents, conveys, and disseminates an ideology. Based on research on technology, science and geopolitics in a specific context, I conceive extravagant and intriguing/funny/silly technological developments and/or spectacular events. By depicting how they would be consumed in a speculative scenario using design language of physical and interactive model-making, my works spur discussions on alternative social systems and ideologies.

The project 'Commoditised Warfare' is illustrations of an alternative world where bespoke spectacular events are proposed to replace traditional warfare as a means of solving seemingly chronic conflicts. Each event, such as made-up sport, bizarre ceremony, and extravagant technology, is specially designed to reflect the cultural and geopolitical characteristics of participants of the opposing sides. Examples of conflicts and spectacles for them are presented in the form of toy models which are mechanised and physically animated to represent how these events operate. Case A: North Korea vs South Korea + Japan + USA, Case B: India vs Pakistan, Case C: Falklands War.

Info

  • Yosuke Ushigome profile image
  • MA Degree

    School

    School of Design

    Programme

    MA Design Interactions, 2013

  • My area of interest is technology and spectacle. I see them as two key elements of a social mechanism which represents, conveys, and disseminates an ideology. Based on research on technology, science and geopolitics in a specific context, I conceive extravagant and intriguing/funny/silly technological developments and/or spectacular events. By depicting how they would be consumed in a speculative scenario using design language of physical and interactive model-making, my works spur discussions on alternative social systems and ideologies.

    The project 'Commoditised Warfare' is illustrations of an alternative world where bespoke spectacular events are proposed to replace traditional warfare as a means of solving seemingly chronic conflicts. Each event, such as made-up sport, bizarre ceremony, and extravagant technology, is specially designed to reflect the cultural and geopolitical characteristics of participants of the opposing sides. Examples of conflicts and spectacles for them are presented in the form of toy models which are mechanised and physically animated to represent how these events operate. Case A: North Korea vs South Korea + Japan + USA, Case B: India vs Pakistan, Case C: Falklands War.

  • Degrees

  • BEng, System Design Engineering, Keio University, Tokyo, Japan, 2008; MSc, Mechano-Informatics, The University of Tokyo, Japan, 2010
  • Experience

  • Internship, Troika, London, 2012; Internship, Takram Design Engineering, Tokyo, 2009–11
  • Exhibitions

  • Cyber Arts Japan, Ars Electronica: 30 years for Art and Media T, Museum of Contemporary Art Tokyo, Japan, 2010; Digital Public Art “Air Harbor”, Haneda Airport, Tokyo, Japan, 2009; Poetry of Motion, Ars Electronica Centre, Linz, Austria, 2009; Campus Exhibition, Ars Electronica Festival, Linz, Austria, 2008
  • Awards

  • Finalist, Campus Genius Award, 2010; Winner, Good Design Award,Japan Institute of Design Promotion, 2008