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Student Showcase Archive

Xinran (Arya) Huang

MA work

MA work

  • Virtual Hiking - a resolution of motion sickness

    Virtual Hiking - a resolution of motion sickness, Xinran (Arya) Huang 2019
    ABS, rubber, foam, electronics, programming
    147cm x 26cm x 6.5cm

  • The walking stick

    The walking stick, Xinran (Arya) Huang 2019
    ABS, rubber, foam, electronics, programming
    147cm x 26cm x 6.5cm

  • How it works

    How it works, Xinran (Arya) Huang 2019
    ABS, rubber, foam, electronics, programming
    147cm x 26cm x 6.5cm | Photographer: Qian Wu

  • The shell

    The shell, Xinran (Arya) Huang 2019
    ABS, rubber, foam, electronics, programming

  • Adjustable length for children and adults

    Adjustable length for children and adults, Xinran (Arya) Huang 2019
    ABS, rubber, foam, electronics, programming
    140 - 110 cm / 95 - 65 cm

  • Foot pads

    Foot pads, Xinran (Arya) Huang 2019
    ABS, electronics, programming
    8 x 8 x 6 cm

  • Foot pads

    Foot pads, Xinran (Arya) Huang 2019
    ABS, electronics, programming
    8 x 8 x 6 cm | Photographer: Chuxia Luo

  • Foot pads

    Foot pads, Xinran (Arya) Huang 2019
    ABS, electronics, programming
    8 x 8 x 6 cm | Photographer: Qian Wu

Virtual Hiking

This is a hiking stick for VR users, to alleviate motion sickness. Motion sickness in VR is called 'visually induced motion sickness'. This is caused by the confusion you feel when your vision tells your brain that you are moving, but all the other parts of the body tell your brain that you are still. This hiking stick simulates the condition of walking with a stick in hand. It uses sound, haptic and hand motion to give the brain feedback of the success of movement. When the brain understands the movement and agrees with the sight, the motion sickness can be alleviated.

Info

Info

  • MA Degree

    School

    School of Design

    Programme

    MA Design Products, 2019

    Specialism

    object-mediated-interactions-platform

  • During my two year study at the Royal College of Art, I've designed lots of interactive products focussed on adding physical feedback to virtual reality; to create new experiences and improve VR technology. Projects include touch material in VR, feeling the wind in VR, using colour to connect the real world and virtual world, feeling weight in VR, walking in VR without motion sickness, etc. The experiments aim at unlocking humans' potential, using the abilities we usually ignore in our everyday life in virtual reality.

  • Degrees

  • BScProduct Design, Shanghai University of Engineering Science, 2017
  • Experience

  • Product designer, POVOS, Shanghai, China, 2017–2018; Product designer, Shanghai Gui Zu Smart Technology Co., Ltd., Shanghai, China, 2014
  • Awards

  • Nominated to Helen Hamlyn Student Design Awards 2019