Half way between gymnastic equipment and hobbyist furniture, Artificial Mesmerism is a collection of three ‘mesmeric’ objects subverting mobile electronic devices in order to experience nature from the comfort of a living room. Each object invites its user to rest in front of a moving smartphone or tablet which displays computer generated images of elements of nature. The motion of these elements loops according to the device’s movement, creating a mesmeric experience to stimulate out of body experiences. In absence of body movement, mobility is simulated through kinetosis, initiated by an incoherence between vision and body feeling.
School of Design
MA Design Interactions, 2016
+44 (0)7943 569226
By adapting hacking processes to new technologies, Thomas Grogan wishes to question the legitimacy of industrialists in curating our market, dictating our desires and controlling our freedom. He is mainly interested in understanding how products define communities and their subsequent impact. His work focuses on existing industrial product development techniques as well as counter-culture product hacks. Referring to practises which emerged from practical restrictions, Thomas underlines social problematics by developing new experimental product/user relationships.
- BA Industrial Design, École Cantonale d'Art de Lausanne (ÉCAL)
- We Are Now, The Roundhouse, London, 2016; Mapping, Le Commun, Genève, 2016; Changing Minds, Southbank Centre, London, 2015; Friday Late, Victoria and Albert Museum, London, 2014; Adhocracy, New Museum, New York, 2014