UNSCENE is an experiment in immersive storytelling delivered through tangible object interactions. It is an experience manifested through touch, as you trace the life of a character trapped in a room of grey, uncovering the layers of her world.
UNSCENE takes storytelling into a more natural, more human direction. One that is free of the headset, yet still augmented. A world built around a character, rather than a tech demo. It is a space in which you become an agent of the narrative, as your fingerprints reveal the thoughts and memories of the room. It’s a vision for a future in which the technology never interrupts the magic of the story.
Enter the space.
School of Design
MA Global Innovation Design, 2018
+44 (0) 7875567977
I am a designer looking at the intersection of culture and technology. An engineer by training, with a strong passion for theatrical performance and set design, I seek to bring together the analytical and emotional. I'm particularly interested in cultural narratives, storytelling with technology, and the future of live experiences.
I have sought to develop as a storyteller and media designer, choosing to build a range of skills in theatre, film, visual communication, and interaction design. It is through this work that I wish to promote my philosophy of multiculturalism and diversity - using the levers of culture to challenge hegemony, politics, and power.
- MEng Mechanical Engineering, Imperial College London, 2016