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Student Showcase Archive

Felix Scholder

MA work

MA work

  • Shōki Play – a shared VR experience

    Shōki Play – a shared VR experience, 2019
    VR, wood, metal, paper, fabric, projection
    200 cm x 250 cm x 300 cm

  • Shōki Play – a shared VR experience

    Shōki Play – a shared VR experience, 2019
    VR, wood, metal, paper, fabric, projection
    200 cm x 250 cm x 300 cm | Photographer: Meri Maria Carrasco

  • Shōki Play – a shared VR experience

    Shōki Play – a shared VR experience, 2019
    VR, wood, metal, paper, fabric, projection
    200 cm x 250 cm x 300 cm

  • Shōki Play – a shared VR experience

    Shōki Play – a shared VR experience, 2019
    VR, wood, metal, paper, fabric, projection
    200 cm x 250 cm x 300 cm

  • Shoki Play

    Shoki Play

  • Shoki Play

    Shoki Play

Shōki Play – a shared VR experience


Step behind the paper doors onto the tatami mats and become the vanisher of demons, exploring the story of a Japanese netsuke.

Shōki Play is a mixed reality installation that combines XR technology with the concept of ancient shadow play to enrich museum experiences. The installation pushes the boundaries of an individual VR experience to include spectators. The narrative is told through multiple digital and physical objects, blurring the lines of reality inside the VR experience. In addition, the active VR user becomes a shadow play performer for the audience outside, steering curiosity through to invite the spectators into the virtual world.

Shōki Play is a full-body narrative experience that allows the audience to explore a Japanese netsuke in detail, while its character’s fantastical story is revealed through an immersive game. Addressing different senses, like smell, touch, and sound, enables users to reach a higher degree of embodiment.

Info

Info

  • Felix
  • MA Degree

    School

    School of Communication

    Programme

    MA Information Experience Design, 2019

    Specialism

    ied--experimental-design

  • Felix Scholder is an information experience designer, working at the intersection of spatial installations and immersive technologies, such as virtual reality.

    His practice takes an experimental approach to physical and digital materials, as well as environments; to explore how the two can work in tandem with one another to convey stories and information. His most recent work has been researching embodiment and XR technologies, as a new way of storytelling in exhibition environments. 

  • Degrees

  • BA Communication Design, University of Applied Sciences. Munich, 2016
  • Experience

  • Lead UX Designer, Resonance Labs, London, 2023 - Present; Senior UX Designer, Mesmerise, London, 2021 - 2023; Visiting Lecturer, University for the Creative Arts, 2021 - Present; Information Experience Designer, Felix Scholder, London, 2019 - Present;; Experience Designer, FIELD.IO, London, 2019; Interaction Designer, neo.studio, Berlin, 2017; Designer, ART+COM AG, Berlin, 2016; Student Trainee, HBC-radiomatic, 2014
  • Exhibitions

  • Work in Progress Show, Royal College of Art, London, 2019; CAPITAL – MAP/making, Barbican Exhibition Halls, London, 2018; More is Different, Royal College of Art, London, 2018; Einblick, University of Applied Science Munich, Munich ,2016; Tacit Knowledge, University of Applied Sciences Munich, 2015
  • Awards

  • Best Experience Award - Information Experience Design, 2019; Distinction - Dissertation, 2018; 1st Prize - L’Oréal Future eyes Competition, 2018;