Christian Ferrara
MA work
MA work
Morph Shoe
What if the future of shoe-making was as simple as thinking it in 2D?
Morph Shoe questions the manufacturing processes of the footwear industry and how mass production compromises our needs and comfort for productivity purposes. It aimed to find solutions towards the simplification of their fabrication and therefore the implementation of a more ecological approach into their conception.The product is composed of two materials: a polyester fabric and a thermo polyurethane (TPU). The technique is based on the use of a simple heat press that plays on the levels of stretchability of the materials through their fusion. The stretchable and rigid zones, and sole, are applied to the required areas in order to provide them with either flexibility or rigidity. With this process, the product is manufactured in 2D from beginning to end.
This whole process allows a more efficient use of the material and a more ecological shoe. The exploitation of the materials’ thermal properties in Morph Shoe results in the elimination of toxic glues and stitching from the production process. It reduces the need for labour force and avoids the use of complex machinery. Expenses are greatly lowered as only a conventional heat press is needed for the production. The manufacturing time is dramatically sped up. Being made as a two- dimensional object, the shoe can be shipped flat-pack in an envelope, which radically improves the ecological dimension of its transport.
In terms of the afterlife of the shoe, the TPU sole is a one hundred percent recyclable material that can be detached from the fabric by simply reheating it.
Focusing on material experimentation and breaking down a manufacture process and its specific outcomes allowed me to satisfy my various interests and multi-disciplinary vision of product design.
Info
Info
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MA Degree
School
School of Design
Programme
MA Design Products, 2016
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Contact
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+44 (0)74789 46203
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An object should conjure something. It is experienced and not just consumed then replaced. Feeling and touching are the best ways to control what one wants to communicate through the object as objects do not only have a visual purpose but should also be experienced. It is essential that senses are involved in the making process in order for the outcome to have more impact on people. Coming from a hands on background centred on craft and the creation of unique pieces, for me design necessarily comes hand-in-hand with a practical experimentation of materials. As a mode of learning through process in the conception of my projects, it is primordial for me to stress the importance of experimentation as the most beneficial way for creativity to emerge. My aim is to bring the elaboration of the process to the fore of my practice as the result of a questioning and reflection.
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Degrees
- BA Industrial & Product Design, École Cantonale d'Art de Lausanne, 2013; Exchange Programme, Rhode Island School of Design, 2012; Fine Jewellery Apprenticeship, Chopard / École des Arts Appliqués, 2008
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Experience
- Product Design Intern, TAF Architects, Stockholm, 2014; Product Design Intern, Raw-Edges, London, 2013; Industrial Design Intern, Hector Serrano, Valencia, 2012; Fine Jeweller, Chopard, Geneva, 2004–2008
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Exhibitions
- Sónar, Barcelona, 2015; Sound Object, Ugly Duck Gallery, London, 2015; Dwell On Design, Los Angeles, 2014; BALTIC Centre for Contemporary Art, Newcastle, 2013; Tech Days, Paris, 2012
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Awards
- Shortlisted, Furniture Design Award, 2014; Nominated, Swiss Design Prize, 2013; Audience Award, European Home Run, Vienna, 2012; Nominated, Praxis & Poetics, 2012