Kodama is a new way to create 3D animations by moving toys with hands. It is also a sandbox for storytelling, where forms and colours are designed together to trigger creativity.
School of Design
MA Innovation Design Engineering, 2016
+44 (0)7552 571802
With a passion for films and animations, I started creating my own 3D animations when I was in high school. This led me to study storyboard, character and environment design for animation and got me into video game giant Ubisoft.
From R&D to production, with experience on feature films for cinema in France, Spain, Romania and India, I decided to study at the Innovation Design Engineering course associating new technology, creativity and design in order to explore and build the future of media and interaction.
- BA Computer Animation, Bellecour école d'art, 2010
- Loops-My music video; Creative manager, Ubisoft, 2012–14; Ubisoft R&D GEEA, Ubisoft, 2010–12
- Nominee, James Dyson Fellowship 2016; Innovation RCA Patent Fellowship 2016; James Dyson Foundation Bursary 2016