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Cara Mills

MA work

Virtual Reality Game

Virtual Reality Game 

Virtual Reality Game uses boredom to interfere with the escapism brought about by Virtual Reality. I offer a different type of VR experience that questions expected norms of over-stimulation and over-information, challenging the spaces and settings offered by game developers. An EEG headset measures a player's boredom level—the more bored the player, the more points rewarded. 

Info

  • Cara Mills
  • MA Degree

    School

    School of Communication

    Programme

    MA Information Experience Design, 2018

  • My project uses boredom to interfere with the escapism brought about by Virtual Reality. I offer a different type of VR experience that questions expected norms of over-stimulation and over-information,  challenging the spaces and settings offered by game developers. Why do we expect to be so highly stimulated by VR? What happens when minimal information is added to the experience?

    I questioned:

    What would a boring VR experience be?

    How could I make someone bored in VR?

    How could I draw attention from a typical 'high-tempo' VR experience. 

    The final product is a VR game which using an EEG headset measures a player's boredom levels. The more bored the player, the more points rewarded. 


  • Degrees

  • Central Saint Martins , Fine Art, BA
  • Exhibitions

  • Machine: Part A, Part B, Part C and so on... , Fuimano Projects, London, January 2018