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Student Showcase Archive

Annelise Keestra

MA work

MA work

  • Co-creating in the internet age

    Co-creating in the internet age, Annelise Keestra 2017
    Risoprint
    A3

  • DeepSigns

    DeepSigns, Annelise Keestra 2017
    3D render

  • Automate design

    Automate design, Annelise Keestra 2017
    Pen, Plotter, Fabriano paper
    A2 | Photographer: Annelise Keestra

  • DeepType 1 + 4

    DeepType 1 + 4, Annelise Keestra 2017

  • RisoDreams prints

    RisoDreams prints, Annelise Keestra 2017
    Risoprint

  • Co-

    Co-, Annelise Keestra 2017

  • DeepType 1

    DeepType 1, Annelise Keestra 2017

  • DeepType 2

    DeepType 2, Annelise Keestra 2017

  • DeepSigns white

    DeepSigns white, Annelise Keestra 2017
    3D render

  • DeepSigns blue

    DeepSigns blue, Annelise Keestra 2017
    3D render

Co-

The new signs that appear on computer or television screens are no longer traces engraved in objects; they are no longer “typographic”*. The kind of thought that is producing the new information is no longer a typographic, typifying kind of thought.” (Vilèm Flusser, Does Writing Have a Future?)

The artificially intelligent systems that have been created to enhance our performance, have now become a source of learning. Co- is a collection of future artefacts, resulting from multiple processes of co-creation with computational systems. The design method is to consider the machine as a creative partner, and to frame the experiments through a context of future archeology.


The visual elements, letterforms and texts, are used as vehicles to explore methods of working with computers, through generative systems, Deep Learning models and computer-aided-design tools. It is not only about the technology or the devices, it is about language and vocabulary, and questions the value of assisted creation and computational creativity.

Info

Info

  • MA Degree

    School

    School of Communication

    Programme

    MA Visual Communication, 2017

  • My interdisciplinary design practice emerges from cultural, historical and critical questions around our relationship with digital technology, mythology and language.

    I explore historical resonances and processes, sociopolitical and sociocultural matters, and analogies between technology and mythology. My projects bounce between the high tech, the low tech and the no-tech, evolve within the hybrid space created between the physical and the digital, and take various experiential and experimental forms (from graphics to installation or environment, artefacts, moving image and sound).

    I'm interested in the potential of machine and deep learning, and how these tools could be used to push the boundaries of our creative disciplines.

  • Degrees

  • BA (Hons) Design for Interaction and Moving Image (first class), London College of Communication, 2015; Diploma for Professional Studies (first class), London College of Communication, 2015
  • Experience

  • Junior curator, The Loop, since June 2014; Brand experience designer (intern), Local Peoples, Melbourne, Feb – Aug 2014; Graphic designer (intern), emerystudio, Melbourne, Oct 2013 – Jan 2014; Motion designer, Real World Tours, London (UK) / Colombus (USA), May – June 2016; Interaction designer / Director, SBS & Create STUDIO, Melbourne, Nov 2013 – March 2014
  • Exhibitions

  • IED, HaMiffal, Jerusalem, 2017; Typographic Singularity, Hockney Gallery (RCA), London, 2017; Digital Aesthetics, Centre for Recent Drawing, London, 2017; The Wick in Layers, (residency at) arebyte Gallery, London, 2016; Lates: Sexuality, Science Museum, London, 2015; D&AD New Blood, New Blood Festival, Spitafields, London, 2014; 2013: A Church Oddity, Shoreditch Church, London, 2013
  • Conferences

  • Boob It, This Happened London, London, January 2016