3-D Computer Generated Animation and the Material Plane – An Investigation of the Material Qualities of 3-D Computer Generated Animation in Relation to Space and Form
This research considers the production and presentation of 3-D CGI animation where the intention is to explore the potential of this mode of practice as material. Through a practical and theoretical study, this research project outlines the proposal that within the context of 3-D CGI animation there exists a property that can be regarded as unique, or deemed as an essential quality, which in turn can be defined as material.
The research refers directly to work developed by Structural/Materialist filmmakers and artists working in the 1960s and 1970s whose investigation into process and materiality acts as a method and potential framework for exploring approaches and processes within 3-D CGI animation.
School of Communication
+44 (0)7925 303193
My research interests relate to the effects of technology on our understanding of space within the context of 3-D CGI. My interest in animation is through the subjects of Fine Art and experimental image. The work produced as a part of this PhD project concerns expanding and crossing creative boundaries between animation, art, philosophy, science, media theory, history, with the aim to raise concerns relating to materialism, abstraction and the digital medium.
- BA Fine Art, Newcastle University; MSc CGATA, Teesside University