The Internet of Dwelling
In 1991 Mark Weiser described ‘The Age of Calm Technology’ as when technology recedes into the background of our lives. In this context, I am interested in exploring the subject of ubiquitous computing, which can be defined as information processing embedded in the objects and surfaces of everyday life.
Two decades on from Weiser´s notion of ubiquitous computing, we are in the era of The Internet of Things (IoT), which is built not only between things but also into social relations and places. In order to understand the networks and the context of ubiquitous computing, this practice-based research began with a focus on the physical backbone of ubiquitous computing.
Technology is influencing architecture; its elements are influenced by the digital world. My research explores the ecology of future housing. My research is focused on the interconnected physical-digital relations. By working in the social practice of a ubiquitous computing landscape, my aim is to develop a series of projects analysing the idea of dwelling using IoT technology, by integrating the technological aspects not just as an infrastructure, but how we interact and live with it.
This practice-based research explores new technologies by addressing the design as a spatial and socio-cultural system, rather than by focusing on product design or the technology. It goes beyond parameters such as automatisation and efficiency. The PhD is an attempt to explore not only the idea of coordination, but of collaboration, considering shared goals as in opposition to a mainstream sharing economy. Within this conceptual framework, the aim of my PhD is to get insights into how the physical world of objects, with an internet-based technology, shapes the way we interact and share with our surroundings.
Visualising Historical Time to Integrate Data Across Multiple Datasets
What Furniture Wants: The Role of the Internet of Things and Embedded Intelligence in the Domestic Space
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Dr Dave Pao
Stereoscopic Spatiality: A Practice-based Investigation into the Use of Stereoscopic 3D‐Depth Technologies in Physical and Digital Space