Inside

Dr Stephen Jia Wang

Info

  • Dr Stephen Jia Wang
  • Area

    School of Design

    Role

    Head of Programme

  • Head of Programme

  • Dr Stephen J Wang is joint Head of Programme for the Global Innovation Design and Innovation Design Engineering programmes.

    Stephen’s research explorations are targeted at redefining the role of Design in providing innovative solutions against the compelling issues of our time – energy and resources shortage, ageing society, regional and cultural transitions, social behaviour changes – that represent significant challenges for the future development of global society. Stephen explores these challenges through international and/or interdisciplinary collaborative experimental design projects from the development of biomedical systems and devices, urban energy conservation systems, intelligent navigation systems, to the interactive exhibition media solutions.

  • Biography

  • It has been more than 10 years since Stephen achieved his PhD degree in Architecture Design from Tokyo University of the Arts (Tokyo Geidai), with a focus on exploring an interactive mixed-reality architectural design method, based on visualising and contextualising hidden urban information. His research and practice activities have benefited from a multidisciplinary background across Interaction Design (MA) from Tama Art University and Computing Engineering (MEng) in Simulation Technology from the Royal Melbourne Institution of Technology, Melbourne and Industrial Design (BA) from the Academy of Arts & Design, Tsinghua University, Beijing.

    Stephen’s research has focused on exploring innovation-oriented design methods with outcomes in non-traditional also industry/real-world related innovation and design practices, such as patents, commissioned design projects and curating exhibitions. Stephen is a practicing designer, academic and director of International Tangible Interaction Design Lab (ITIDLab) and is not only a leading researcher in the field of practice-led interaction design, but also a studio-based designer. Stephen has designed for numerous commercial exhibitions and has led major research projects across Australia, UK, Japan and China.

    Stephen has joined the College from Monash University, Melbourne, Australia, where he was a Senior Lecturer, Program Director of Interaction Design and Director of the International Tangible Interaction Design Lab in the Department of Design.

    Before working at Monash University Dr Wang was Specially-appointed Professor at Tokyo Zokei University, Japan, Senior Lecturer at Swinburne University of Technology, Australia and professional designer at several design consulting firms. His design practice focuses on innovation in interactive installations, interactive controlling systems and informational products.

    Stephen has been called upon to hold public lectures, postgraduate seminars and organise workshops internationally, and participate in advisory and review panels for the public and private sector. His work is of a demonstrably high quality and it has had a significant impact in the field, where he has been invited to more than 10 universities for public lectures and seminars including Australian National University, Michigan University (US), Tsinghua University (China), National University of Singapore, Hongkong University of Science and Technology, and other the top ranked universities.

    Since 2013, he has been invited to the Scientific Advisory Board of the SDEWES2014 Conference on Sustainable Development of Energy, Water and Environment Systems and Scientific Advisory Board member of the 1st SEE SDEWES2014 Conference. In 2014, he has been nominated as vice president of the organizing committee of International Tangible Interaction Design & Innovation Award convened by the Chinese Artists Association. 

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  • Practice

  • In recent years, most of Stephen’s work is associated with the International Tangible Interaction Design Lab (ITIDLab), which he established in 2012 as a practice-based research platform across Monash University (Australia), Tsinghua University (China) and Tokyo Zokei University (Japan) which has resulted in Microsoft Research Asia (MSRA) funded research projects, co-authored publications, co-curated exhibitions, and Industry sponsored projects. Stephen’s research and design practice realise opportunities created by implementing new technologies into people’s lives and making real differences to important issues and opportunities which impact on people’s behaviour. Stephen’s design practice provides advanced technologies enabled solutions to support, enhance and guide such behaviour changes. Stephen has been the project leader on all of ITIDLab’ projects and collaborates on ITIDLab projects with researchers from other faculties at Monash and external institutions.

    In recent years, Stephen has successfully established a number of Innovation-oriented Master programmes, including the Interaction Design Stream at Tokyo Zokei University (since 2011), Master of Interaction Design (MintDes) coursework program (since 2014), associated with eight new units and currently leading this program as course coordinator; and A Tangible Interaction Design stream at IDE3116-Studio 6 within the Monash Industrial Design program (2012-2013).

     The master’s programme Stephen has established at Monash has demonstrated that students are able to develop individual projects of their own devising with very strong industry relevance. This program realized outcomes beyond those traditionally expected in coursework masters. Within less than a two-year period, MIntDes students have one work in Microsoft Imagine Cup 2016 World Semifinalists: World Citizenship; one work in Lexus Design Award Final 2016; three winners in China International TID and Innovation Exhibition (CITIDIE) Annual Awards; and three works won IDEATOR 2016 Hackathon awards.

    Stephen has achieved sustained record with significant research achievements, including:
    ARC Linkage Grant: Cheng, W, Tonkin, A, Wang, B, Webb, G, Wang, S.J., Kaye, D, Li, Y, Carboon, P, 'Electronic Skin Nanopatches for Continuous Blood Pressure Monitoring’ 2016 ($1.083m total, including $380,000 from ARC plus partner funding); attracted research funding $725,000 (External & Internal) in total (cash only) in accordance with Monash’s research priorities: Interdisciplinary Research, Health & Wellbeing; Published two scholarly books by Tsinghua University Press (more than 2,500 copies sold); one new book in-press with Springer NY (early 2018); and two more forthcoming books with Tsinghua University Press.

    Stephen’s research outcomes are featured with strong industry impact, e.g. patent, ‘Seated Posture Detection’, started with Monash IDR support, produced significant social impact including coverage on Channel 9 News, The Age, and Herald Sun. A local mattress company funded developmental research based on Stephen’s patents. The outcome proved crucial to their business: ‘I must say we were really impressed with the results… this allows us to refine some new spring technologies for future testing and medical validations.’

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  • External collaborations

  • Driving New Initiatives Linking TheAcademy With Industry

    As the strategic leader & Director of the ITIDLab research laboratory Stephen set up, Stephen has initiated and led a number of industry funded research projects based on interdisciplinary collaborations. These projects focus on forging links between academic studies with industry needs, aims at translating research break-throughs into commercially viable industry solutions. For instance, Stephen has led the following industry-supported research projects and delivered outcomes to with High-Satisfaction:

    Kuwasawa Gakuenn Consortium (Japan) desired to develop long-distance TID physical computing education purposed interactive systems (2012–2013);

    Beijing Qingshang Architectural Ornamental Engineering Co,. LTD. (China) desired to develop interactive and modularized exhibition platform for Museums  (2012 till now);

    A.H. Beard (Australia) desired to develop Smart-mattresses to support healthy spine powered by my PCT patent (2015–2017).

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  • Publications, exhibitions and other outcomes

  • Patents

    Cheng, W.L., Wang, S.J., Jason, N.N., Ling, Y,Z./ Monash University (2017). A Biomedical Sensor and A Method of Forming Thereof, Australia Standard Patent, Application No. 2017218959 (Patent Pending, filed by 22/8/2017).

    Wang, S.J./ Monash University (2015). System and Method for Monitoring User Posture, Application No. PCT/AU2014/000488 (Patent Pending, filed by 15/5/2014).

    Wang, S.J. (2014). Seated Posture Detection., Monash University: Australia, Provisional Patent, File No. 2014901381 (filed by 2/4/2014).


     Scholarly Books & Chapters

    Wang, S.J. and Moriarty, P. (2018). Big Data for Urban Sustainability: A Human-Centered Perspective. New York: Springer. 

    Li, J., Liu, J. and Wang, S.J. (2018). 'In-Store Shopping Experience Enhancement: Designing a Physical Object-Recognition Interactive Renderer'. In: Interactivity, Game Creation, Design, Learning, and Innovation. Springer. 

    Li, J., Hamacher, A., Waghorn, D., Barnes, D. and Wang, S.J. (2018) 'Interact with Show-Window at Stores: Exploratory Study and Design Solution for Physical Retailers’ Product Demonstration' In: Interactivity, Game Creation, Design, Learning, and Innovation. Springer. 

    Wang, S.J. (2017). Designing the Smartness: The Emergent Technologies and Design for E-Health Projects. Beijing: Tsinghua University Press. (Forthcoming)

    Wang, S.J., Tamada, T., Zhang, L. (2017). Interaction Design Education: A Guideline for Training Qualified Designers for the Post-Information Age. Beijing: Tsinghua University Press. (Forthcoming)

    Zhu, Y.J., Wang, S.J. (2017). 'A Tangible Augmented Reality Toy Kit: Interactive Solution for Early Childhood Education'. In: Brooks A., Ayiter E., Yazicigil O. (eds.) Interactivity, Game Creation, Design, Learning, and Innovation. Springer, pp.12-19.

    Yang, C.L., Wang, S.J. (2017). 'Sandtime: A Tangible Interaction Featured Gaming Installation To Encourage Social Interaction Among Children'. In: Brooks A., Ayiter E., Yazicigil O. (eds.) Interactivity, Game Creation, Design, Learning, and Innovation. Springer, pp.137-144.

    Tan, W., Wang, S.J. Janet, J. (2017). 'Pairing craft making with Mandarin eBooks: An investigation into the potential use of craft for language learning by preschoolers'. In: Brooks A., Ayiter E., Yazicigil O. (eds.) Interactivity, Game Creation, Design, Learning, and Innovation, Springer, pp.97-104.

    Wang, S.J. (2015). 'How to achieve "beauty" in creating interactive experiences? To Explore Aesthetic Principle in Interaction Design from A Pragmatic Perspective'. In: Li, Y.Z. (ed.) Art & Science (14th). Beijing: Tsinghua University Press. pp. 43-54. ISBN 978-7-302-39188-3.

    Wang, S.J. (2013). Fields Interaction Design (FID) –The Answer to Ubiquitous Computing Supported Environment in the Post-Information Age, New Jersey: Homa & Sekey Books.

    Wang, S.J. (2012). 'The Design Method for Behavior-Centered Sustainable Design - Fields Interaction Design (FID)'. In: Y.Z. Li (Ed.) Art & Science (12th) Beijing: Tsinghua University Press, pp. 16-26. 

    Wang, S.J. (2011). Explore the Information Fields – A Interaction Design Methodology For The Post-Information Age. Beijing: Tsinghua University Press. 


    Journal Articles

    Wang, S.J., Sommer, B., Schreiber, F., Cheng, W.L. (2018) The Virtual-Spine Platform—Acquiring, visualizing, and analyzing individual sitting behavior, PLoS ONE 

    Wang, Y., Shu, G., Wang, S.J., Yang, X.Y., Yap, L.W., Simon, G.P., Cheng, W.L. (2017). 'Exceptional Stretchability of Intrinsically Elastic Conductors from Standing Gold Nanowire Arrays', Nature Communications (Under Peer Review).

    Yang, C. & Wang, S.J. (2017), 'Sandtime: A tangible interaction featured sensory play installation for children to increase social connection', EAI Endorsed Transactions on Creative Technologies. 4(10), pp. 1-8.

    Zhu, Y.J., Yang, X.Y. & Wang, S.J. (2017). 'Augmented Reality Meets Tangibility: A New Approach for Early Childhood Education', EAI Endorsed Transactions on Creative Technologies. 4(11), pp. 1-8.

    Tan, W. & Wang, S. J. (2017). 'Pairing craft-making with Mandarin eBooks: An investigation into the use of craft for language learning by pre-schoolers', EAI Endorsed Transactions on Creative Technologies, 4(12), pp. 1-7.

    Wang, S.J. and Moriarty, P. (2017). 'Can new communication technology promote sustainable transport?', Journal of Energy Procedia (In-press).

    Moriarty, P. and Wang, S.J. (2017). 'Could automated vehicles reduce transport energy?', Journal of Energy Procedia (In-press).

    Wang, S.J. and Moriarty, P. (2017). 'Strategies for household energy conservation'. Energy Procedia, Vol 105, pp.2996-3002 (EI, EI-Compendex).

    Moriarty, P. and Wang, S.J. (2017). 'Can Electric Vehicles Deliver Energy and Carbon Reductions?'. Energy Procedia, Vol 105, pp.2983-2988 (EI, EI-Compendex).

    Wang, C.Z., Wang, S.J. (2017). 'An at home ballet self-learning interactive system', KnE Engineering, 2(2), pp. 242-248.

    Yang, X.Y., Wang, S.J. (2017). 'To Develop and Evaluate Children’s Cognitive Development through An AR-Playful-Learning Approach', KnE Engineering, 2(2), pp. 211-218.

    Jason, N.N., Wang, S.J., Cheng, W.L. (2016). 'Skin Inspired Fractal Strain Sensors Using a Copper Nanowires and Graphite Microflakes Hybrid Conductive Network', Nanoscales, 8(37), pp. 16596-16605. RSC Publishing, Cambridge UK (SCI, IF: 7.76).

    Wang, Y., Gong, S., Wang, S.J., Simon, G.P., Cheng, W. (2016). 'Volume-invariant ionic liquid microbands as highly durable wearable biomedical sensors', Materials Horizons, 3(3), pp. 208-213. RSC Publishing, Cambridge UK (Cover Article, SCI, IF: 9.095).

    Moriarty, P., Wang, S.J. (2015). 'Eco-efficiency indicators for urban transport', Journal of Sustainable Development of Energy, Water and Environment Systems, 3(2), pp. 183-195. (EI, EI-Compendex)

    Wang, S.J., Moriarty, P., Ji, Y.M., Chen, Z. (2015). 'A new approach for reducing urban transport energy', Journal of Energy Procedia, Vol. 75, pp. 2910-2915. Elsevier BV (EI, EI-Compendex).

    Moriarty, P., Wang, S.J. (2015). 'Assessing global renewable energy forecasts', Journal of Energy Procedia, Vol. 75, pp. 2523-2528. Elsevier BV (EI, EI-Compendex).

    Li, H.W., Wang, S.J. (2015). 'Load Management in District Heating Operation', Journal of Energy Procedia Vol. 75, pp. 1202-1207. Elsevier BV (EI, EI-Compendex)

    Wang, S.J., Moriarty, P., Wu, S-Z. (2015). 'Tangible Interaction Design: Preparing Future Designers for The Needs of Industrial Innovation', Journal of Procedia Technology, Vol. 20, pp. 162-169. Elsevier BV.

    Yang, C.L., Wang, S.J. (2015). 'Seesaw: An Interactive Display To Facilitate Social Interaction', Journal of Procedia Technology, Vol. 20, pp. 104-110. Elsevier BV.

    Moriarty, P., Wang, S.J. (2014). 'Low-carbon cities: Lifestyle changes are necessary', Journal of Energy Procedia, Vol. 61, pp. 2289-2292. Elsevier BV (EI, EI-Compendex).

    Li, H.W., Wang, S.J. (2014). 'Challenges in Smart Low-Temperature District Heating Development', Journal of Energy Procedia, Vol. 61, pp. 1472-1475. Elsevier BV (EI, EI-Compendex).


    Conference Proceedings

    Sommer, B, Barnes, D, Boyd, SE, Chandler, T, Cordeil, M, Klein, K, Nguyen, TD, Nim, HT, Stephens, K, Vohl, D, Wang, S.J., Wilson, E, McCormack, J, Marriott, K & Schreiber, F. (2017). '3D-Stereoscopic Immersive Analytics Projects at Monash University and University of Konstanz'. In: Proceedings of Electronic Imaging/Stereoscopic Displays and Applications XXVIII, pp. 179-187.

    Nim, H.T., Wang, M.Y., Zhu, Y.J., Sommer, B., Schreiber, F., Boyd, S.E., Wang, S.J. (2016). 'Communicating the Effect of Human Behaviour on the Great Barrier Reef via Mixed Reality Visualisation'. In: International Symposium on Big Data Visual Analytics (BDVA) 2016, Sydney, Australia, pp. 1-7.

    Jason, N.N., Wang, S.J., Cheng, W-L. (2016). 'Copper Nanowires based Method for Human Motion Detection Purposed Paintable Sensor Making'. In: ICONN 2016, Canberra, Australia (Poster Presentation).

    Jason, N.N., Wang, S.J., Cheng, W-L. (2016). 'Copper Nanowires based Paintable Sensor for Human Motion Detection'. In: MIME Medtech Industry Innovators Day 2016, Melbourne, Australia (Poster Presentation).

    Sommer, B., Wang, S.J., Xu, L., Chen, M., Schreiber, F. (2015). 'Hybrid-dimensional Visualization and Interaction: Integrating 2D and 3D Visualization with Semi-Immersive Navigation Techniques'. In: IEEE International Symposium on Big Data Visual Analytics, BDVA2015, pp. 22-25, Tasmania, Australia.

    Moriarty, P., Wang, S.J. (2013). 'Eco-design and Eco-efficiency for Urban Transport'. In: Proceeding of 8th SDEWES Conference on Sustainable Development of Energy, Water and Environment Systems, City: Dubrovnik, Croatia, pp. 22-27.

    Wang, S.J., Yu, D. (2013). 'Virtual-spine: The Collaboration Between Pervasive Environment Based Simulator, Game Engine (Mixed-Reality) and Pervasive Messaging'. In: Proceeding of the 7th International Conference on Pervasive Computing Technologies for Healthcare, 5-8 May, 2013, Venice, Italy, pp. 45-48.

    Wang, S.J., Tamada, T., De Bono, A., Liu, Z.S., Wu, S.Z. (2013). 'Embracing tangible interaction design: the new trend of industrial design education in Japan'. In: ACUADS Conference: Region and Isolation: The Changing Function of Art & Design Education within Diasporic Cultures and Borderless Communities, Australian Council of University Art and Design Schools, Melbourne Vic Australia, pp. 1-14.

    Exhibitions & Curation 

    Wang, S.J., 2014, The innovative Design Strategy for Health & Well-being at International Tangible Interaction Design Lab (ITIDLab), KSID International Design Conference 2014, 6-7 Feb., Monash, Australia.

    Liu, Z.S., Wang, S.J., Tamada, T., 2013, International Tangible Interaction Design Lab (ITIDLab) Annual Exhibition 2013 @ Tsinghua University, Curation of group exhibition, Beijing China.

    Wang, S.J., 2013, Direct-Con 3D, TACHI Solo Exhibition, Academy of Arts & Design, Tsinghua University, Beijing China.

    Wang, S.J., 2013, Kin360, TACHI Solo Exhibition, Academy of Arts & Design, Tsinghua University, Beijing China.

    Wang, S.J., 2013, Piccooser, TACHI Solo Exhibition, Academy of Arts & Design, Tsinghua University, Beijing China.

    Wang, S. J., 2011, Persevere in & Bathed in Blood, The Museum of NanChang Headquarters of the New Fourth Army, NanChang, China (Group Exhibition- Physical Interactive Installation).

    Wang, S. J., 2010, The Interactive Display and Search Engine of BaDaShanRen’s Achievements, The BaDaShanRen Museum of NanChang City, NanChang, China (Group Exhibition- Physical Interactive Installation).    

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  • Awards and Grants

  • ARC Linkage Project (LP160100521), $1,082,966 (380K funded by ARC). Cheng, W-L, Tonkin, A., Wang, B., Webb, G., Wang, S.J., Kaye, D., Li, Y., Carboon, P., 2017–2019, Electronic Skin Nanopatches for Continuous Blood Pressure Monitoring.

    Monash Infrastructure Interdisciplinary Research Seed Funding Scheme 2017, $40K. Yuce, M., Rudiger, C., Taniar, D., Indrawan-Santiago, M., Wang, S.J., 2016, Self powered IoT sensor network for air quality measurement in buildings and outdoor.

    MIME Seeding Funding 2016, $100K (MIME $50K & CSIRO Co-Funding $50K). Harris, K., Shen, W., Barfield, C., Doery, J., Zhang, L.Y., Wang, S.J., Bown, M., Oconnell, J., Scully, A., Dunn, C., 2016, Jaundiced infants-Expanding Home Care.

    MIME Seeding Funding 2016, $50K. Wang, S.J., Cicuttini, F., Haghighi, P.D., Burstein, F., Cheng, W-L., 2016, Monitoring Back Movement And Function.

     MIME Seeding Funding 2015, $50K. Fitzgerald, M., Chiu, W.K., Chen, C., Wordley, S., Wang, S.J., Bing, F., Molotnikov, A., Zhong, Y.L. 2015, Chest Trauma.

    MIME PhD Funding 2016-2019, $90K. Cheng, W-L, Cicuttini, F., Wang, S.J., 2015, Advanced Spine Real-time Monitoring Study.

    MIME Seed Funding 2015$50K. Simon, G., Wallace, E., Cheng, W.L., Wang, S.J., 2015, Non-Intrusive & Low-Cost Wearable Sensor Development for Fetal Movements Monitoring.

    Monash University PVC IDR Seed Grant 2015, $50K. Wang, S.J., Cheng, W-L, Cicuttini, F., 2015, Transparent Knee: 4D Monitoring Method for Complex Knee-Joint movement.

    A.H.Beard (Industry) grant 2015, $33K. Wang, S.J., Cheng, W-L, Cicuttini, F., Goldschlager, T., Urquhart, D., Barnes, D., 2015, Smart-mattress development & Feasibility testing for spinal alignment functions.

    Monash University PVC IDR Major Grant 2014, $240K. Li, D., Wang, S.J., Shen, W., Yuce, M., Wang, B., 2014, Development of graphene gels for energy and biomedical applications.

    Faculty Education Grant, MADA, Monash University, $1.7K. Wang, S.J., 2014, Interaction Design R & D Incubation Strategy, Exhibition / Publication

    MADA Strategic Engagement Grant 2014, Monash University, $20K. Wang, S.J., Xu, Y-Q, 2014, Intelligent Sustainable Navigation Services (ISUNS): To Enhance Eco-Efficiency for Urban Transportation by Adopting Clouds And Pervasive Computing Technologies.

    TADE New Technology Explorative Grant 2013, $106.5K. Wang, S.J., 2013, International Tangible Interaction Design Lab Research (Monash).

    Kuwasawa Gakuen Educational Foundation New Technology Explorative Grant 2013, $36.6K. Wang, S.J., 2013, International Tangible Interaction Design Lab Research (Monash).

    Microsoft Research Asia (MSRA) -Urban Informatics Grant 2013, $15K. Xu, Y-Q, Wang, S.J., 2013, Intelligent Sustainable Navigation Services (ISUNS): To Enhance Eco-Efficiency for Urban Transportation by Adopting Clouds And Pervasive Computing Technologies.

    Pro-Vice-Chancellor Interdisciplinary Research (IDR) Seed Grant 2013, $40K. Wang, S.J., Keating, J., McCormack, J., 2013, Virtual Spine, Monash University.

    Interdisciplinary Research (IDR) Seed Fund 2013, $10K. Yu, D., Wang, S.J., 2013, SeRe-IV Injection System, Monash University Pro-Vice-Chancellor.

Selected work

Research

Research interests

Stephen’s research explorations are targeted at redefining the role of Design in providing innovative solutions against the compelling issues of our time – energy and resources shortage, ageing society, regional and cultural transitions, social behaviour changes – that represent significant challenges for the future development of global society. Stephen explores these challenges through international and/or interdisciplinary collaborative experimental design projects from the development of biomedical systems and devices, urban energy conservation systems, intelligent navigation systems, to the interactive exhibition media solutions.

Current and recent research

(2013–Now) Virtual Spine: improving sitting health through smart furniture

To answer the design question of how to support healthy ‘sitting’ behaviour, we have developed the ‘Virtual Spine’ platform: an all-round solution to support/maintain spinal health during sustained sitting. The outcome of this study has been filed as an international patent: PCT/AU2014/000488, published by WIPO in Oct. 2015: WIPO, WO/2015/157790, and a number of media coverage in Australia (e.g. Channel 9 News).


(2015–Now) Smart Neck Protector Enabled by E-skin Neck Movement Monitoring Sensors

To answer the design question of how to achieve true ‘wearability’: the future body-sensors with intimate contact with the soft human body, we have developed a flexible, highly sensitive and highly durable biomedical sensing solution using nano-ionic liquids. The results have been published in Material Horizon Journal (SCI, IF: 9.095) as the cover article; a patent application has been submitted to Monash University; and further development has been confirmed to be supported by CSIRO (Australia). 


Research