•  

     

  • Content within this section...
  • Untitled, David Benqué. Click to enlarge.The Floppy Legs Portable Hard Drive, James Chambers. Click to enlarge.Bear Walking Near Haggerston Railway Station, Benjamin Faga. Click to enlarge.Display of Affection, Helge Fischer. Click to enlarge.Device For Experiencing Lightning Strike, Andrew Friend. Click to enlarge.Gilpin Family Whisky, James Gilpin. Click to enlarge.Nuclear is Good – Guided Tour, Oliver Goodhall. Click to enlarge.Imagining the Geiger Cloak (from the Psychomythic Nature Quest series), Louise O’C... Click to enlarge.Crowbot Jenny, Hiromi Ozaki. Click to enlarge.Shocking: Neck Clamp and Impactor (in collaboration with Andrew Friend) Aluminium,... Click to enlarge.Devices for Mindless Communication: Reiterative Communication Aid, Gerard Rallo. Click to enlarge.Chronic Couture, Alison Thomson. Click to enlarge.Device to Catch Fish From a High Altitude, Disassembled, Harry Vermeulen. Click to enlarge.Weather Camera Illustration, Kjen Wilkens. Click to enlarge.
  • SHOW 2010

    Design Interactions

  • The department’s focus is on designing interactions between people and technology on a number of different levels. We are concerned not only with the expressive, functional and communicative possibilities of new technologies but also with the social, cultural and ethical consequences of living within an increasingly technologically mediated society. We explore new ways design can make technology more meaningful and relevant to our lives, both now and in the future, by thinking not only about new applications but implications as well. We use design to inspire, raise awareness, stimulate discussion and provoke debate, all of which can help achieve technological futures that reflect the complex, troubled people we are, rather than the easily satisfied consumers and users we are supposed to be.